


There is only running, gunning, jumping, and gunning, in a mad dash to survive long enough to die again. Players will have to constantly alternate between the two firing modes to maneuver through meticulously crafted levels where death is a promise not a possibility. But there is no stopping in this beautifully surreal world littered with deadly traps and soul-crushing obstacles around every corner. The other shoots forward, destroying anything that’s in your path. One button shoots your massive gun downwards, propelling you through the air. The two-button setup is treacherously simple. With a cast of crazed characters, simple but beautifully difficult gameplay, and a pulsing musical score, Atomik is a loud, trippy mess of twitchy platforming goodness.
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Shoot down, shoot forward, die, and start again.Atomik: RunGunJumpGun Torrent Download Ītomik: RunGunJumpGun is a tough as nails 2D Action Platformer that puts a teeth-rattling, gravity-defying weapon in your hands. Even the difficulty is properly varied, with a level that might kill you 25 times without breaking a sweat followed by one that only takes ten to twelve lives to sort out. There’s an incredible amount of variety in the design, far more than one would imagine possible from a two-button game, making it hard to stop playing because you know there will be something clever and mean in the next short level. Each of the three main areas even has its own signature style, with the first set of 40 levels being normal, the second set letting you rise through the ceiling and up through the floor, and the last planet having water levels that make the gun shoot up, sinking you down.
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Certain set-pieces may be recognizable, like a series of mounted guns shooting a wall of fireballs diagonally across the corridor, but the actions needed to survive are only rarely repeated.

The basic controls don’t get in the way of the gameplay being run through endless permutations, with each of the 120+ levels giving a new challenge distinct from the previous ones. Fortunately there’s no limit on the life stock, although the game keeps count of how many times you’ve died per level with a running total at the title screen.

The scavenger can only take a single hit before being rocketed back to the start of the level, and the checkpoints that were so nicely provided in the first few levels don’t stick around long. There are a million ways to die and every single one is perfectly placed to take advantage of an imperfect use of your machine-gun thruster. Energy barriers with the emitters on top or bottom (or both back-to-back) are instant death unless destroyed, enemy ships fly in weaving patterns, gun emplacements fire walls of flame diagonally across the screen, flamethrowers are made of hatred and spite, etc. Another level will have barrels blocking the path, requiring you to time out a precious quarter-second of hang time to shoot a few bullets forward, blasting them away so you don’t get pushed off the back of the screen. Spiked corridors rise and fall at different angles, requiring a specific tempo on the shoot-thrust button to not only maintain a safe path but also snag the atomiks that aren’t so polite as to hover safely in the center.
